Frequently asked questions and answers about Portalgraph. If you can't find the information you're looking for, please feel free to contact us.
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What is Portalgraph?
Portalgraph is a cutting-edge VR projection technology that brings virtual spaces into the real world. It’s provided as a Unity asset that allows you to easily project alternate dimensions from your Unity scenes. Nearly any 3D model can be seamlessly projected into the environment.
What equipment do I need?
You'll need a tracker, a projector or display, and a pair of 3D glasses. We often use VIVE Trackers, but other tracking systems are also compatible—including webcam-based tracking. For projection, we recommend 3D-compatible projectors, though standard 3D TVs or laptop displays can also be used. As for glasses, we commonly use DLP Link-compatible 3D glasses, but other types may also work. If you're using a regular display, anaglyph 3D glasses are required.
In what situations can it be used?
Portalgraph can be used in a variety of settings, including educational environments, virtual events, exhibitions, and design reviews. For real-world examples, check out our case studies.
How much does it cost?
We offer an individual-use SDK for ¥5,000. For enterprise or commercial use, please contact us for a custom quote.
What kind of computer do I need?
Portalgraph runs on most PCs. However, if you’re working with a large number of 3D models or high-resolution content, we recommend a more powerful machine for optimal performance.
Is an internet connection required?
No—Portalgraph's core features work offline.
Can multiple people use it at the same time?
The experience is optimized for single-user interaction, providing a fully immersive 3D view to one person. However, in close-range viewing setups, multiple people can still enjoy a shared experience.
Couldn't find the answer you were looking for?
If you have any other questions or concerns, please feel free to contact us.